neointimal hyperplasia, collagen synthesis ..
the synthesis of art and technology that we call for — must be ..
Anyone who ever had the privilege of experiencing the ecstatic and all-embracing live improvisations of WERNER CEE (e-chin / lapsteel guitar / electronics), NORBERT GROSSMAN (synth / church organ) and EVA KORN (gongs), will understand why the South-German trio choose this archaic name for their project.
poetic midnight dungeon synthesis blackened electronica ..
Throughout this analysis conceptual key terms for an artistic and participatory research method are explained. These are informed by cultural and historical studies, anthropological and political theories, the arts and technical language âÂ resulting in arts installations as temporally and spatially limited experiments, comparable to a magic circle of play. In order to enable further analysis of the intersection of philosophy, anthropology, everyday life, the art system allows the artist researcher to collect metadata of reception situations. This method of research in the arts draws on principles of game mechanics as experimental systems. As a synthesis of practice and theory, the concept of Ludics appears as an emerging research methodology that includes a potential for new critical art works. Although it still draws on separate disciplines, it intrinsically integrates the arts practice as knowledge practice, oscillating between practical theory and theoretical practice. The playful Ludic method subverts the ideological complicity of technologies and user control through philosophy and arts.
Deep Play – Journal for Research Cultures
As we liked to say in gradschool, "is it more like art or science?" You guys do a great job ofsynthesizing and blending competing interests at the corporate level toachieve optimistic and positive future landscapes.
Research game mechanics of role-play in Neoist manifestos.
The participatory method of Deep Play synthesises a contemporary critical narrative of an emerging form of Ludics_,_ a term I have elaborated on previously in Ludics for a Ludic Society . Its particular research methodologies support the processes of subversive agency in research in relation to technologies, suggested through arts practice.